I am not a huge video game person, there are times when I don’t play for weeks at a time, but Starcraft II is one of the few games I am excited about. The original Starcraft was a mainstay for my friends I in junior high and high school. It simply is amazing how well the game held up and that my friends and I still played it off and on up to 2009 early 2010 or so. What made it so great is that the game was so well balanced between the three races for multiplayer.
From the gameplay I had a chance to do while the Starcraft 2 beta was up, the sequel seems like a nice balance between retaining parts of the original game and at the same time adding new and different units to be able to use. It is great to have a new chapter in the Starcraft legacy finally after a long wait. From the sales projections from the quote below it is almost certain that Starcraft two will be a big success.
Blizzard’s sci-fi real-time strategy sequel to 1998’s StarCraft went on sale at special midnight openings across the country, and with sales expectations high: At least one analyst at Janco Partners, Mike Hickey, thinks the game could sell 7 million copies worldwide in 2010 and pull in revenue of $350 million, netting Blizzard $171 million in the bargain.
Most of that won’t come from the U.S. StarCraft is even bigger in South Korea, where Blizzard could sell as many as 5.5 million units, carving off a grand $225 million slice of the total revenue pie. Those crazy South Koreans–they actually consider StarCraft a national sport.
If you are unsure what a real time strategy game is, which Starcraft is, check out the link. Also in the article is the gameplay story and history of Starcraft. StarCraft for Everyone – PC Feature at IGN.